/////////////////////////////////////////////////////////////////////////////////////////// // TextSprite.h // // Definition of the TextSprite class, which represents a rectangular object on the // screen, displaying a string of symbols from a texture. #pragma once #include "Sprite.h" namespace Sunlight { namespace DirectX { namespace Graphics { __gc public class TextSprite : public Sprite { public: TextSprite(SpriteManager *manager, System::Drawing::Rectangle dimensions, Texture *texture, System::Drawing::Point sourcePosition, int framesAcross, String *characterSet); // Sets/returns the string of characters to draw. String *Text; // Sets/returns the set of characters in the texture. String *CharacterSet; // Sets/returns the character used when a character is not found in the set. wchar_t DefaultCharacter; // Gets a rectangle enclosing the object. __property Drawing::Rectangle get_Bounds(); // Draw this sprite using its SpriteManager. void Draw(); }; } } }